![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLSS7ugZxjgw8KpR013Czver7Hup1ecamntoFt3bhDiDdSLo3MRCbVtZngdkYEnm8K-T6EaLK-6tzueKGvh3oHLZX6nMthM3aqvAPvuWtOQO2KZ-k6FtYAE3HIscLeL1LyUXNnKvANZf4Z/s320/omnia_2.jpg) |
OMG! It works! :) ZenGL demo with Software rendering mode. |
In the
Pascal Game Development forums I found that one the easiest OpenGL 2D game engines for Pascal can run on Windows Mobile devices. I checked the demo on brother's Samsung i900 and sadly was only able to run demo in Software Emulation mode. I got only average ~12FPS. I guess I will get more FPS in Windows Mobile emulator :) There is really not much choices of game engines for Windows Mobile 6. Android community has a really way to more options and with much better market ahead.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgxj2pe46bnO5390giMXMk5Zj1XgtFEC8Q_OUJY1U1zb6-cipMfU8JXMxr3d6W8h0e-V18uJl4jJX80pn1TVrBChbi4mDDl6PyczMJi7p5Ftetu2OfFPEGYf-II6lwVP103W1uNL9LsLBr/s320/omnia_1.jpg) |
Samsung Omnia (i900) doesn't have a GPU so it doesn't supports
rendering with OpenGL ES in hardware mode. Also the 3.1" display only has
a 65k colors. This phone only good for checking email,lol
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